Press Kit
Fact Sheet
| Title | Parcel Punk |
| Developer | İsmail Volkan Gülüm (solo developer) |
| Release date | July 2026 |
| Platforms | iOS (iPhone) — Android in development |
| Price | Free — no ads, no pay-to-win; optional cosmetic & convenience IAP |
| Genre | Arcade driving × business tycoon (hybrid) |
| Engine | Godot 4 |
| App Store | apps.apple.com/app/parcel-punk/id6788001515 |
| Website | parcelpunk.com |
| Press contact | support@parcelpunk.com |
Short Description
Parcel Punk is a neon-cyberpunk courier game for iPhone where arcade drift-driving funds a logistics empire. Deliver packages against the clock on your motorbike, then hire couriers, build hubs, and wage territory wars against rival AI firms — your driving skill literally pays your employees' bonuses.
Long Description
You are one courier. One motorbike. One neon-drenched city that never sleeps. Parcel Punk starts as a pure arcade game: top-down drift physics, near-miss cash combos, day/night cycles and weather that change grip and payouts. Every dollar earned feeds a second, deeper layer — a delivery empire where you hire NPC couriers, sign B2B contracts, contest city zones against rival firms, and push toward market domination. The two layers stay connected: your live driving performance boosts your hired couriers' earnings in real time, and when a rival contests your territory you can drive the defense yourself.
Key Features
- Hybrid gameplay: skill-based arcade driving + idle-friendly tycoon management
- Territory wars against AI rival firms — defend zones by driving, not just paying
- Live city events (concerts, derbies) that spike demand and scramble traffic
- Online leaderboards — seasonal and all-time, skill-only
- Offline-first: fully playable in airplane mode, syncs when back online
- No ads, no pay-to-win — monetization is cosmetics and a season pass
- Solo-developed in Godot 4 with ~1,300 automated tests
Screenshots
Click any image to open the full-resolution file. Free to use in coverage.
Logos & Art
Review Copies & Promo Codes
The game is free to download, so you can review it directly. Writing about the IAP/season content? Email support@parcelpunk.com and we'll send promo codes — please include your outlet or channel link.
About the Developer
Parcel Punk is built by İsmail Volkan Gülüm, a solo developer. The game was created over roughly a year of nights and weekends with Godot 4, an offline-first Supabase backend, and an economy tuned by headless simulations of thousands of in-game days.